![]() Every action the AI takes is deliberate and abides by it's own rules (budget and spending it). It does not cheat, or spawn units randomly. Even on lower difficulties when the AI will intentionally make mistakes, it is perfectly capable of defeating you. *IMPORTANT NOTE* The AI in this game is actually COMPETENT. Building your fleet comp like Stellaris or any Space 4x is important, but so is tactical placement of turrets, structures, and strategic placement of planet types on the galactic map. While the game has Stellaris like analogues (stuff like fleet strength, which is actually a fairly standard thing in Space 4X/Civ/Sim games), these are to give the casual player leeway into familiarising themselves with the surface gameplay before getting in deeper. Please do not come into this game thinking that this game is anything like Stellaris, as the majority of the gameplay is focused on tactical and strategic combat, with far more depth, emphasis, and complexity on the tactical scale. *Note* This game has been compared to Stellaris often, but in-fact this series started in 2009. It is best to discard any preconceived notions you may have from prior space sim games as they will most likely hinder you, rather than aid you. ![]() The game heavily focuses on the tactical battles, both offensively and defensively, and being extremely deep while with relatively streamlined gameplay loops. ![]() You must play at a relatively good speed before the AI builds up an offensive fleet to crush you, but you must also play smartly if you want to avoid the AI from focusing on your recent victories against it. However, the game breaks most of the tropes and expectations of the RTS and 4X genre in which expanding too much too fast will cause the AI to focus on you and destroy you, along with other mechanics unique to the series. The general strategy of AI Wars is similar to other 4Xs, in which you explore, expand, exploit available resources, and exterminate the AI.
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